Stardew Valley is Getting New Contents Soon

Stardew Valley has received a new update, which promises potential new content… in the next update.

Modders will notice significant technical improvements in Update 1.5.5, as well as bug fixes. However, there’s a hint in the update notes about what’s to come in the future.

“A 1.5.6 update is also currently underway,” it reads. “There may be some new content in 1.5.6, too, but it’s not going to be anything huge like 1.5.”

ConcernedApe, the developer of Stardew, had previously mentioned that he wasn’t sure if more content would be added to the game, especially since he’s now working on Haunted Chocolatier.

“I’m not saying there’s going to be another Stardew Valley update,” the developer said in a Twitch interview with Zach “UnsurpassableZ” Hartman. “I don’t even know at this point. Right now I am focused on my next game. So, we’ll see.”

This patch hints that additional content is still on the way.

The most significant change in Update 1.5.5 is that the game has been converted from XNA to MonoGame, which allows mods to access up to 4GB of RAM.

If you haven’t tried Stardew Valley yet, you can now do so using Xbox Game Pass.

Other enhancements include bug fixes, improved quality of life, and localization and visual improvements. You can read the complete update notes below:

Stardew Valley Update 1.5.5 Patch Notes:

stardew Valley Update 1.5.5 Patch Notes Stardew Valley New Contents Stardew Valley 1.5.5 Stardew Valley 1.5.5 stardew Valley 1.5.5 Patch Notes

1.5.5 just went live. It’s a small update, which doesn’t add new content, but has some important technical changes for modders, some quality of life changes, and some bug fixes:

Architectural changes

  • Migrated the game from XNA (targeting .NET Framework 4.5.2) to MonoGame (targeting .NET 5). This futureproofs the game and allows mods to access more than 4 gigs of RAM.
  • Made various internal changes for mod authors.

Quality of life changes

  • Holding the CTRL key in addition to shift now lets you purchase/craft stacks of 25 items at a time.
  • When starting a new save, many settings now default to what they were the last time you played the game. Some settings like zoom level, gamepad mode, and multiplayer server privacy aren’t copied over.
  • You can now build or move farm buildings onto artifact spots. This destroys the artifact spots.
  • You can now nudge pets out of the way while building/moving a building by clicking on them.
  • You can now buy back items accidentally sold in the same shopping session.
  • The in-game time is now shown on the upper-right hand corner of the screen when playing Journey of the Prairie King in multiplayer.
  • Grass placed using Grass Starter during Winter no longer disappears when the game is reloaded (but it still won’t grow or spread).

Localization fixes

  • Fixed Shane’s 6-heart event soft-locking in the Hungarian translation.
  • Fixed incorrect backslash characters in various events in the Hungarian localization.
  • Fixed typos in the French localization.
  • Fixed a typo in Livin’ Off The Land that incorrectly states that Super Cucumber can be caught in Winter.

Cosmetic fixes

  • Added commas to the price display on the various building construction menus.
  • Adjusted collisions in the Calico Desert to avoid a minor sorting issue on the top-left edge of the raised cliffside.
  • Fixed issue where Sebastian’s sprite would shift into an invalid position at 1:00 PM when he’s working on his bike on the farm.

General fixes

  • After completing the Cryptic Note quest, subsequently reaching the 100th floor of the Skull Cavern will guarantee a loot chest.
  • Fixed an issue where hard mode mines could become permanently enabled.
  • The Blacksmith profession now affects Radioactive Bars.
  • Garden Pots no longer lose any applied fertilizers when they are harvested from.
  • Fixed the explosion radius not being centered when dislodging flooring and certain other types of items.
  • When placing a Garden Pot on Ginger Island on a rainy day, it will now spawn with its dirt correctly watered.
  • Fixed an issue where moving a cabin with a cellar would cause the stairs to the cellar to warp the players out of bounds for the rest of the play session.
  • Fixed a case where entering the Farm from the south on horseback and triggering an event could cause the player to get stuck in a wall.
  • Fixed various invisible tiles preventing certain spots in the Mountain lake from spawning fish activity bubbles.
  • Fixed the tile holding the plant on Elliott’s table not being passable from behind.
  • Fixed some tiles on the left side of the beach farm being unbuildable.

If, for any reason, you want to play on the “legacy” 32-bit version, it’s still available on Steam (right click Stardew > properties > betas > select “Compatibility” version).

If you are a modder, please check out PathosChild’s 1.5.5 migration guide, which goes into greater depth on some of the changes in this patch.

A 1.5.6 update is also currently underway. We’re working directly with PathosChild (creator of SMAPI, a very popular Stardew modding tool) to add even more modding support to the game, including some long requested “holy grail” changes which should make some aspects of modding much easier in the future. We’ve given PathosChild source code access to help us accomplish this task.

There may be some new content in 1.5.6, too, but it’s not going to be anything huge like 1.5.

Thanks for playing Stardew Valley!

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